---
title: Skin
---

The skin shader uses the **Spherical Gaussian model**, allowing flexible customization of different **Diffusion Profiles** to simulate human skin or standard subsurface scattering effects.

<img src="https://mdn.alipayobjects.com/huamei_9ahbho/afts/img/A*ynWiSp_2n90AAAAAAAAAAAAADgDwAQ/original"   />

## Importing Examples

Galacean provides skin material examples to help you get started. [Click here](https://galacean.antgroup.com/editor/projects) to find this example.

1. Navigate to the editor homepage in Galacean.
2. Select the **Templates** panel, browse the template interface, preview, and download the skin example to your **Project**.

## Material Properties

|       Parameter        |             Description             |
| :--------------------: | :---------------------------------: |
| **SSS Color**          | Adjust the skin scattering color    |
| **Curvature Texture**  | Curvature map controlling scattering areas |
| **Curvature Power**    | Curvature intensity (best range between `0-1`) |

## Detail Comparison  
The following demonstration compares PBR vs. skin material rendering effects:  
<Comparison  
  leftSrc="https://mdn.alipayobjects.com/huamei_9ahbho/afts/img/A*NLyOR71_nj4AAAAAAAAAAAAADgDwAQ/original"  
  leftText="PBR"  
  rightSrc="https://mdn.alipayobjects.com/huamei_9ahbho/afts/img/A*xfl_Ra0oj0AAAAAAAAAAAAAADgDwAQ/original"  
  rightText="SSS"  
/>